REVIEW of JazzPunk / A Sleuth Aloof

From the moment that you press ‘start game’ on Necrophone Games’ Jazzpunk, you will know that you’re in for a totally unique experience. Jazzpunk, like the title suggests, is a clashing of styles and ideas that mesh into one wild story of espionage in the virtual world. Jazzpunk is two parts Saul Bass, mixed with some Ren and Stimpy, thrown in with Naked Gun,  and garnished with some Cowboy Bebop- the game is whatever it wants to be whenever it want to. This first person game operates like “Gone Home” or “Dear Esther” in that you play a singular character walking through the narrative and experiencing the story as it is thrown at you. Personally, I have found these types of games to be effective for a singular narrative to champion the gamer’s narrative, but I have also found it to be limiting when considering the relationship of the gamer to the video game. This is not to say that Jazzpunk sucks, it’s very good at what it does and it’s very funny at that- it’s chock full of sly references and gut busting jokes. Jazzpunk sells on steam for 14.99 USD and is available for Mac, Pc, and Linux.

The most commendable element of Jazzpunk are the ideas it throws onscreen: many design elements suggest a spy-espionage game set in a retrofuturistic 1950’s, but the game is constantly taking you to different places. I opened up a pizza box and ended up being sucked into a computer game where I fought zombies made of pizza and found a pizza-cabin in the woods that had references to The Shining and The Evil Dead, I helped a geisha swat flies but ended up smashing more pots in her shop than flies (Zelda reference), and I fought a car just like in Street Fighter 2. Everything about the game is absolutely absurd. The sidequests have no purpose other than to deliver a punchline, but the punchlines are worth your trouble. The whole of Jazzpunk is made around jokes and it delivers them to you if you take the time to seek them out. I think it’s cool to see such an eclectic mix of elements onscreen- you never know what to expect when the game does whatever the hell it wants to.

The game is a short experience- I beat it in around two hours. Granted, I didn’t experience everything that Jazzpunk has to offer, but I did a lot given that I took my time and explored what I wanted to. This has been happening a lot with indie games I have played recently- most of these narratively rich stories can’t last forever, but it would be nice to see them drawn out a little more- especially given that Jazzpunk has a 14.99 pricetag on it (I consider it to be high-priced given the length). But, despite my game-length woes, it is a well rounded and unique experience. The most fun parts of the game for me were some of the mini-games offered in sidequests like the streetfighter 2 parody or the Quake Arena parody- they made me want something more from the game. I wish the game had played out more like its mini-games, I think it would benefit from having more involved action with jokes strung-along in between. Narratively, all of the spy genre elements are present: there’s the double cross, the other spies that shadow you, the mysterious woman, the dubious villain who takes all you love- but when it comes to player action, I felt that it could have been more involved. When I see a spy in a video game I want to BE the spy and I want to be heavily involved in the actions that take place- when the narrative experience makes it more of a walk-through cinema in the same vein as Gone Home, I feel like there’s a lost potential given what the video-games can do for narrative. What’s lost in being subject to a pre-determined narrative and side-quest gags are that they limit the replayability of the game and offer very little in the way of player choice or player constructed narratives. To me, games like Jazzpunk that follow this design can be wonderful for first time experiences and can really offer some genuinely wonderful moments, but the problem with these games is that I don’t see myself going back to replay them anytime soon- the jokes are already told, the twists won’t be surprising, there is nothing I can do in the game that hasn’t been done before. This was my only frustration with Jazzpunk given that other games that riff on the spy genre well like the conspiracy theory level in Psychonauts, offered up a lot of laughs with jokes about spies and espionage, but also had a lot of player-centric action that kept me involved. It’s really a matter of personal opinion and preference for Jazzpunk to be a more involved experience, but I still enjoyed my time with it and laughed pretty hard at some of the jokes in the game.

Jazzpunk is a great meshing of pop culture and comedy and it certainly offers a well written narrative that will most certainly be enjoyed the first time around. The controls for both keyboard + mouse and gamepad work smoothly, the game runs well, and the games visual style is unparalleled- so there is little to complain about with the game’s functionality and design. The one consideration for the gamer to take in before purchasing is this- are you looking for a good one-time experience? If so, then this game is a fantastically well-crafted experience. But, if replayability is of concern, then I would recommend waiting for a Steam sale or playing this at a friend’s house to experience all the laughs and surprises that the game has to offer in the first playthrough. I have no doubt in my mind that this game will inspire a lot of game designers to make something unique in the future based on how Jazzpunk blended styles and genres so well, and the game will be remembered as one of the funnier games in existence- so I’m not knocking this well made experience, but I do think that it’s very much a one playthrough experience for most gamers.

Steam Recommendation:

Experience it at least once,

but you can wait to buy it at a cheaper price 

+Blends Styles and Genres Well

+Unparalleled Visual Style

+Big Laughs

+Absurdity at its Best

-Pretty Short

-A One-Time Playthrough Kind Of Game